allied
academies
Page 23
Notes:
Journal of Public Health Policy and Planning | Volume 3
April 08-09, 2019 | Zurich, Switzerland
Health Care and Neuroscience
International Conference on
Games for patient engagement and empowerment in Neurological Rehab
Lucia Pannese
and
Antonio Ascolese
Imaginary srl, Italy
O
neoftheissueswithneurologicalrehabilitation
is a strong lack of adherence, with adverse
effect on patients’ condition leading clearly to a
poor quality of life, but also to increased socio-
economic burdens for the system. There is globally
a clear need for a solution that is scalable; practical
and non-intrusive for the patient; that operates
from a clinic, as well as remotely from the patient’s
residence (allowing for continuity in training,
reducing visits to the clinic and overall expense
to healthcare system and patient’s families); that
allows different specialists working with the same
patient to enter a “care network”; that monitors
motivation of the patient allowing for intelligent
adaptation of the treatment based on feedbacks;
provides supportive patient feedback to re-engage,
motivate and keep them involved etc. The question
in this context is how to motivate and empower
neurological patients to adhere to their therapy
and actively participate in a process instead of
suffering from it: we have a strong experience with
serious games and virtual tutoring approaches
that we will share in this interactive workshop.
Creating our REHABILITY system through the last
7 years, which addresses the above mentioned
issues, we conducted several research activities in
Europe and SE Asia; based on our findings as well
as on participants’ experiences, we will involve
attendees in activities and discussions to share
views and imagine how rehabilitation processes
need to change to support a behavioral change in
patients and what role games can have into virtual
tutoring. The workshop will welcome professionals
and stakeholders with different profiles, in order
to consider many different perspectives in our
discussion and the REHABILITY system will be
available during the workshop.
Speaker Biography
Lucia Pannese graduated in Applied Mathematics, has more than
20 years managing experience in innovation & research projects
with special focus on digital interactive technologies to deliver user
experiences. In Feb 2004 funding partner of imaginary, where she
covers the role of CEO and research director, she is heavily involved in
European research around enabling technologies, specifically Serious
Games, gamification and digital interactive technologies for learning,
training and behavioral change across several sectors, particularly
health & care and training. With numerous publications, she is often
involved in international conferences and organizing local as well as
international events.
e:
lucia.pannese@i-maginary.it